

As promised, Naughty Dog released a new major update for the PC version of The Last of Us Part I. This latest update promises to reduce overall CPU usage. To achieve this, Naughty Dog has updated the game’s texture streaming procedure.
Additionally, this patch updates the user interface to correctly display VRAM usage. This will be crucial for anyone who owns GPUs with 8GB of VRAM. And, in case you’re wondering, no. This patch will not reduce overall VRAM usage. It will also not improve the quality of Medium Textures.
Thankfully, Update 1.0.2.0 improves overall stability. According to the developers, there is a fix for a known crash that would occur randomly during gameplay. There is also a fix for a crash that could occur during shader loads when starting the game for the first time.
As always, Steam will download this patch the next time you launch its client. Below you will also find its full changelog.
The Last of Us Part I Patch 1.0.2.0 Release Notes
- Fixed a crash that could occur when quickly switching between character skin thumbnails
- Fixed a crash that could occur on version 1.0.1.6 during shader loads when launching the game for the first time
- Fixed a known crash that would happen randomly during gameplay
- Updated texture streaming to reduce CPU usage
- Fixed an issue where the DualSense and Xbox One controller analog sticks were not responding
- Fixed an issue where extraneous SFX were playing in both the main and “Options” menus in the game
- Fixed an issue where the sharpness of the depth of field setting (Options > Graphics > After Effects Settings > Depth of Field) could change based on the render scale settings (Options > Display > Resolution Scaling > Render Scale)
- Updated graphics settings (Options > Graphics) UI to correctly display VRAM usage
- Fixed an issue where the environment texture quality setting (Options > Graphics > Texture Settings > Environment Texture Quality) was not showing correct VRAM usage
- Fixed an issue where the popup to enable diagnostics after a crash was not displayed
- Fixed an issue where some artifact and weapon skin textures might not render correctly
- Fixed an issue where the tutorial UI was not displaying correctly
- Fixed an issue where mouse wheel scrolling in menus with drop-down options could accelerate faster than intended
- Increased active loading to reduce loading times on game progress
- Fixed an issue where camera orientation could be skewed to the cursor position after exiting the pause menu
- [Photo Mode] Fixed an issue where the camera would not rotate into the Lighting tab
- [The Quarantine Zone] Fixed an issue where the player and friend characters could suddenly appear wet during gameplay
- [The Quarantine Zone, Left Behind] Fixed an issue where lights and textures could flicker during gameplay
- [The Outskirts] Fixed a gap in the geometry that is visible during gameplay
- [The Suburbs] Fixed an issue where animations might fail to load during gameplay
- [The Suburbs] Restored the window-shattering and car-shaking FX in the game’s cinematic sniper
- [Tommy’s Dam] Fixed an issue where horse animations could not be loaded during an in-game movie
- [Bus Depot] Fixed an issue where water FX could appear choppy during gameplay
- [The Firefly Lab] Fixed an LOD issue where enemy NPCs’ helmets could disappear or appear damaged
Left behind detached
- Fixed an issue where water gun shots would appear to hit Riley but not register when using Slow Motion with V-Sync turned off
- Fixed a crash that could occur when following Riley in the mall
- Improved level of detail in the Halloween shop
- Fixed a crash that could occur when the optional conversation was triggered on the Affordable Getaways poster
- Fixed an issue where textures of narrative elements appeared low quality in a cutscene
- Updated ESDF control scheme in the arc admin game to use “G” as the alt key to better match the game’s punch input
Availability
- Fixed an issue where the screen magnifier might not work
- Fixed an issue where Navigation Assistance’s direction icon could cut through the player’s character model
Location
- [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touchpad
- [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
- [SWEDISH] Added missing text-to-speech in menus
- [SWEDISH] Fixed crash window language
AMD
- Fixed an issue where incorrect default graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs
Steam tires
- Fixed an issue where PSO caching could freeze at 50% completion
- Fixed an issue where plugging in a DualSense controller while watching cutscenes from the Cinematics menu could force a player into gameplay
- Adjusted the UI to show the Steam Deck controls in the Screen Magnifier menu
- Adjusted placement of weapon and health HUD elements
Epic Games Store version
- Fixed an issue where the message “Who is a good boy?” achievement was not unlocked despite the player meeting the requirements
- Fixed an issue where the sky could turn black
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